[X360] Halo 4
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Pai
Hitman Zeus
Revy
Albatross
IeptBarakat
MikuHatsune
Biokinetica
TopgunUK
PT-Desu
LastBlues
FullArmageddon
Destructo
Keck282
Nanamix
18 posters
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Re: [X360] Halo 4
You don't have to tell it word-for-word. That's why visual mediums are more powerful than print. What would take an entire page in prose could be done in a few seconds on screen.MikuHatsune wrote:still the amount of story out there including say helo legends and even the book with the short stories, i can see it taking like 5-10 games to tell
Biokinetica- Bronze Member
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Re: [X360] Halo 4
Biokinetica wrote:You don't have to tell it word-for-word. That's why visual mediums are more powerful than print. What would take an entire page in prose could be done in a few seconds on screen.MikuHatsune wrote:still the amount of story out there including say helo legends and even the book with the short stories, i can see it taking like 5-10 games to tell
But unless the page full of prose is describing a spartan gunning down half a thousand covenant soldiers it isn't going to translate well to a Halo mission.
Everything else could only be done by cutscene, or quick time effect, or heavily scripted sequence.
TopgunUK- Platinum Member
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Re: [X360] Halo 4
This is true, but that's just all the more reason why you shouldn't do that type of game. Pure shooters have always been weak in their story-telling. That's why I've liked the Mass Effect series so much. It found a way to tell a great story with plenty of action. Bioshock found a way to do a shooter with a good story and strong narrative on capitalism and free market ideology. Neither game had constant balls-out action, in favor of downtime for the player. However, it does go to the main point: Halo needs a different design if it wants to be a good story-teller in the video game medium. The main reason I liked the series was for the story. But then a friend of mine started telling me about all this awesome stuff from the novels that wasn't even alluded to in the games. That lowered my interest in Halo 3 so much that I waited 2 or 3 years to take the game out of the plastic wrap and play it.
As for the use of cutscenes, I don't mind them so long as they are worth watching and add to the story. They shouldn't be the main outlet for the story, though.
As for the use of cutscenes, I don't mind them so long as they are worth watching and add to the story. They shouldn't be the main outlet for the story, though.
Biokinetica- Bronze Member
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IeptBarakat- Admin
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Re: [X360] Halo 4
Destructo wrote:omg Blues.
Just omg.
deal with it.
LastBlues- Contributor
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Re: [X360] Halo 4
Biokinetica wrote:You don't have to tell it word-for-word. That's why visual mediums are more powerful than print. What would take an entire page in prose could be done in a few seconds on screen.MikuHatsune wrote:still the amount of story out there including say helo legends and even the book with the short stories, i can see it taking like 5-10 games to tell
do you know how many books are out there? i mean you could probably make a whole trilogy just for the forerunners story
and also the book that covered halo 1 covered the game in like less than half the book, the other parts of book told the stories of the other people on board the pillar of autumn who survived the ring, and what they did to stop the flood from escaping the halo ring
Biokinetica wrote:This is true, but that's just all the more reason why you shouldn't do that type of game. Pure shooters have always been weak in their story-telling. That's why I've liked the Mass Effect series so much. It found a way to tell a great story with plenty of action. Bioshock found a way to do a shooter with a good story and strong narrative on capitalism and free market ideology. Neither game had constant balls-out action, in favor of downtime for the player. However, it does go to the main point: Halo needs a different design if it wants to be a good story-teller in the video game medium. The main reason I liked the series was for the story. But then a friend of mine started telling me about all this awesome stuff from the novels that wasn't even alluded to in the games. That lowered my interest in Halo 3 so much that I waited 2 or 3 years to take the game out of the plastic wrap and play it.
As for the use of cutscenes, I don't mind them so long as they are worth watching and add to the story. They shouldn't be the main outlet for the story, though.
also i would point out that i played halo 1 first, then read the first 3 novels, then played halo 2 and 3, if you read the 2nd book it felt like you were playing halo 1, almost to the point where it was exactly like the missions, you almost thought it would say "chief pressed x went to a dead elite and repeatedly crouched on his face"
MikuHatsune- Admin
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Re: [X360] Halo 4
Screw cutscenes, screw books. Give me Half-Life.
IeptBarakat- Admin
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Re: [X360] Halo 4
We should coop it up!LastBlues wrote:Destructo wrote:omg Blues.
Just omg.
deal with it.
Re: [X360] Halo 4
Destructo wrote:We should coop it up!LastBlues wrote:Destructo wrote:omg Blues.
Just omg.
deal with it.
we should :3c I get to hear our belgian voice.
LastBlues- Contributor
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Re: [X360] Halo 4
Only if you milk the books for a trilogy like Hollywood does for financial security. You don't have to run through every grenade and alien decapitation on screen, because those aren't pertinent to the story. The story told in the first game is very simple. It's only the shooting that lengthens the game. When doing the story in game form, it still shouldn't take many games, the games would just be longer, like an RPG. The only reason shooters have this 10-hour limit is because people don't want to just shoot things for that long; there would have to be something else to do. The game could be longer if it needs to be, and probably would be. You just tell the story with something other than shooting aliens. Make better use of cutscenes, give the player some choice/agency to keep their attention and interest, and don't be afraid to have some downtime to do things other than shooting aliens. Irrational did it with Bioshock, other people can do it, too.MikuHatsune wrote:Biokinetica wrote:You don't have to tell it word-for-word. That's why visual mediums are more powerful than print. What would take an entire page in prose could be done in a few seconds on screen.MikuHatsune wrote:still the amount of story out there including say helo legends and even the book with the short stories, i can see it taking like 5-10 games to tell
do you know how many books are out there? i mean you could probably make a whole trilogy just for the forerunners story
and also the book that covered halo 1 covered the game in like less than half the book, the other parts of book told the stories of the other people on board the pillar of autumn who survived the ring, and what they did to stop the flood from escaping the halo ring
Biokinetica- Bronze Member
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Re: [X360] Halo 4
yes you'll be in for quite a surpriseLastBlues wrote:Destructo wrote:We should coop it up!LastBlues wrote:Destructo wrote:omg Blues.
Just omg.
deal with it.
we should :3c I get to hear our belgian voice.
Re: [X360] Halo 4
Destructo wrote:yes you'll be in for quite a surpriseLastBlues wrote:Destructo wrote:We should coop it up!LastBlues wrote:Destructo wrote:omg Blues.
Just omg.
deal with it.
we should :3c I get to hear our belgian voice.
is the surprise that you are a girl? XD jk
LastBlues- Contributor
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Re: [X360] Halo 4
the surprise is that hes a cat
MikuHatsune- Admin
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Re: [X360] Halo 4
Biokinetica wrote:Only if you milk the books for a trilogy like Hollywood does for financial security. You don't have to run through every grenade and alien decapitation on screen, because those aren't pertinent to the story. The story told in the first game is very simple. It's only the shooting that lengthens the game. When doing the story in game form, it still shouldn't take many games, the games would just be longer, like an RPG. The only reason shooters have this 10-hour limit is because people don't want to just shoot things for that long; there would have to be something else to do. The game could be longer if it needs to be, and probably would be. You just tell the story with something other than shooting aliens. Make better use of cutscenes, give the player some choice/agency to keep their attention and interest, and don't be afraid to have some downtime to do things other than shooting aliens. Irrational did it with Bioshock, other people can do it, too.MikuHatsune wrote:Biokinetica wrote:You don't have to tell it word-for-word. That's why visual mediums are more powerful than print. What would take an entire page in prose could be done in a few seconds on screen.MikuHatsune wrote:still the amount of story out there including say helo legends and even the book with the short stories, i can see it taking like 5-10 games to tell
do you know how many books are out there? i mean you could probably make a whole trilogy just for the forerunners story
and also the book that covered halo 1 covered the game in like less than half the book, the other parts of book told the stories of the other people on board the pillar of autumn who survived the ring, and what they did to stop the flood from escaping the halo ring
well if its still 1 game per book, were looking at about 10 games
MikuHatsune- Admin
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Re: [X360] Halo 4
there's 10 books? I thought it was only 5
the fall of reach book, two other books, that ghost whatever with sergeant johnson, and that ODST book.
there's more?!?!1
the fall of reach book, two other books, that ghost whatever with sergeant johnson, and that ODST book.
there's more?!?!1
LastBlues- Contributor
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Re: [X360] Halo 4
LastBlues wrote:there's 10 books? I thought it was only 5
the fall of reach book, two other books, that ghost whatever with sergeant johnson, and that ODST book.
there's more?!?!1
a couple arnt out yet but yeah something like that
http://www.fantasticfiction.co.uk/series/halo/
Destructo wrote::IMikuHatsune wrote:the surprise is that hes a cat
:3c
MikuHatsune- Admin
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Re: [X360] Halo 4
anywho whisker's if u want to play tonight, which is on the 26th,......idk give me ur steam or msn or even worse facebook to contact me.
LastBlues- Contributor
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Re: [X360] Halo 4
Well, it's the 27th now lol.
gamertag is destructo22. I'll be busy today, I think, so I can't play today. Tomorrow?
gamertag is destructo22. I'll be busy today, I think, so I can't play today. Tomorrow?
Re: [X360] Halo 4
give me other ways to reach you you dumb neko.
LastBlues- Contributor
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Re: [X360] Halo 4
I'm interested on what Kinect features they're gonna add to it, just fill with with gimmicks and you'll have a GOTY.
Albatross- Silver Member
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Re: [X360] Halo 4
I think my steam thingy is destructo22 too.LastBlues wrote:give me other ways to reach you you dumb neko.
Halo 4 is already GOTY. :DSuicide Policeman wrote:I'm interested on what Kinect features they're gonna add to it, just fill with with gimmicks and you'll have a GOTY.
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