[F2P][PC]Loadout
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[F2P][PC]Loadout
BECAUSE I CAN'T FUCKING SHILL HARD ENOUGH IN GENERAL CHAT WITHOUT FEELING LIKE I'M SPAMMING
What is Loadout?
Loadout is a new, outrageous multiplayer shooter that’s all about building guns and having fun. Although Loadout is a 3rd-Person shooter, it feels more like a first-person shooter, but with 10 times the agility.
Build a massive variety of absolutely insane weaponry — BILLIONS of combinations — totally customized, totally unique, totally deadly.
You want a launcher that shoots ground-skimming rockets that explode into destructive clouds of flak? You got it! How about a gun that shoots syringes filled with healing green goo that bounces off walls? It’s done Son! What about a remote controlled missile that sticks to enemies before frying them in a massive blue ball of electric destruction? We got you covered.
Loadout is about total and uninhibited player expression. Craft your own guns, design your own load out, customize your character to the nines, and define your own play style.
GAME TYPES:
-CONTROL POINT BLITZ
Similar to King of the Hill, you and your teammates work together to rush an active control point and claim it by raising your flag (or laundry). Only one point is active at a time, and as a result, you and your team must battle it out with your opponents to see who can capture the point first. The more teammates you have in the point, the faster it captures.
-DEATH SNATCH
Teams kill opposing players and take their refined Blutonium vials to score points. Recover your fallen teammates vials to keep the oposting team from scoring. Stick together as a pack, and earn your victory!
-EXTRACTION
Think Powerball on steroids. Each team will have a designated Collector whose sole job is to collect Bluetonium deposits, and rush them to Grinder Bins scattered around the map. the role of collector switches from teammate to teammate as players die. The first team to collect their quota, wins. Be careful, however: Blutonium is extremely volatile and will explode when shot at....or thrown!
-JACK HAMMER
A fun twist on capture the flag. Shut down the enemies drill by caturing their Hammer and returning it to your drill base. The Hammer also acts as a powerful melee weapon and its score value will increase by using it to rack up kills before returning The Hammer to your team's base.
-ANNIHILATION
A combination of Death Snatch, Jack Hammer, and Blitz where two teams complete these objective to raise a total Team Score, which when filled turns off the enemy bases' shield leaving it's power core exposed, to win the round you have to take the enemy teams hammer again, charge it at your base, and bring it to theirs and smash the core with it.
WEAPONCRAFTING
Loadout is all about making your own weapons to define your own unique play style. In lieu of distinct classes in Loadout, you define your class through the weapons you create, and trust us,...there are billions of combinations to choose from. Using our modular Weaponcrafting system, you will be able to create unique and personalized weapons from a large variety of weapon parts. All new players will start with a complete set of Tier 1 weapon parts to build multiple guns. As you continue to play Loadout you will earn extra weapon parts, in addition to unlocking new parts (Tier 2, 3, etc) to further customize your arsenal. Once you've earned a new weapon part, you will always have that item available to use for creating future weapons. When you replace a part or dismantle a gun, the old parts will return to you inventory to use again. The more you play, the more weapon parts you earn, and the more you can customize!
Why should you be playing Loadout?
BECAUSE I DON'T WANT TO BE ALOOOOOOOOOOOONE ;___;
What is Loadout?
Loadout is a new, outrageous multiplayer shooter that’s all about building guns and having fun. Although Loadout is a 3rd-Person shooter, it feels more like a first-person shooter, but with 10 times the agility.
Build a massive variety of absolutely insane weaponry — BILLIONS of combinations — totally customized, totally unique, totally deadly.
You want a launcher that shoots ground-skimming rockets that explode into destructive clouds of flak? You got it! How about a gun that shoots syringes filled with healing green goo that bounces off walls? It’s done Son! What about a remote controlled missile that sticks to enemies before frying them in a massive blue ball of electric destruction? We got you covered.
Loadout is about total and uninhibited player expression. Craft your own guns, design your own load out, customize your character to the nines, and define your own play style.
GAME TYPES:
-CONTROL POINT BLITZ
Similar to King of the Hill, you and your teammates work together to rush an active control point and claim it by raising your flag (or laundry). Only one point is active at a time, and as a result, you and your team must battle it out with your opponents to see who can capture the point first. The more teammates you have in the point, the faster it captures.
-DEATH SNATCH
Teams kill opposing players and take their refined Blutonium vials to score points. Recover your fallen teammates vials to keep the oposting team from scoring. Stick together as a pack, and earn your victory!
-EXTRACTION
Think Powerball on steroids. Each team will have a designated Collector whose sole job is to collect Bluetonium deposits, and rush them to Grinder Bins scattered around the map. the role of collector switches from teammate to teammate as players die. The first team to collect their quota, wins. Be careful, however: Blutonium is extremely volatile and will explode when shot at....or thrown!
-JACK HAMMER
A fun twist on capture the flag. Shut down the enemies drill by caturing their Hammer and returning it to your drill base. The Hammer also acts as a powerful melee weapon and its score value will increase by using it to rack up kills before returning The Hammer to your team's base.
-ANNIHILATION
A combination of Death Snatch, Jack Hammer, and Blitz where two teams complete these objective to raise a total Team Score, which when filled turns off the enemy bases' shield leaving it's power core exposed, to win the round you have to take the enemy teams hammer again, charge it at your base, and bring it to theirs and smash the core with it.
WEAPONCRAFTING
Loadout is all about making your own weapons to define your own unique play style. In lieu of distinct classes in Loadout, you define your class through the weapons you create, and trust us,...there are billions of combinations to choose from. Using our modular Weaponcrafting system, you will be able to create unique and personalized weapons from a large variety of weapon parts. All new players will start with a complete set of Tier 1 weapon parts to build multiple guns. As you continue to play Loadout you will earn extra weapon parts, in addition to unlocking new parts (Tier 2, 3, etc) to further customize your arsenal. Once you've earned a new weapon part, you will always have that item available to use for creating future weapons. When you replace a part or dismantle a gun, the old parts will return to you inventory to use again. The more you play, the more weapon parts you earn, and the more you can customize!
Why should you be playing Loadout?
BECAUSE I DON'T WANT TO BE ALOOOOOOOOOOOONE ;___;
- Spoiler:
- I AM THE BONE OF MY SHILL
JEW IS MY BODY AND PROFIT IS MY BLOOD
I HAVE CREATED OVER A MILLION ADVERTISEMENT THREADS
UNKNOWN TO ATTENTION
NOR KNOWN TO RELEVANCE
HAVE WITHSTOOD DED GAEM TO CREATE MANY LOADOUTS
YET THESE HANDS WILL NEVER HOLD ANYTHING
SO AS I PRAY
UNLIMITED SHILL WORKS
BrandonBandicoot- Community Manager
- Posts : 5381
Reputation : 7
Join date : 2011-11-06
Age : 30
Location : Hempstead N.Y.
Re: [F2P][PC]Loadout
GAMEPLAY TIPS YOU SHOULD KNOW ABOUT
Courtesy of Wilcol's guide on Steam:
Jumping immediately after doing a roll will result in a higher than normal jump. Combine this with rocket boots to reach high locations.
Jumping at the top of a ramp will allow you to jump higher than normal.
The Blutonium that is gathered in the Extraction gamemode can be shot. After a brief delay, it will explode, damaging anyone nearby. This can be used tactically.
Carrying Blutonium as the Gatherer will increase your movement speed. If you are fleeing from the other team, holding a piece can help you get away.
When holding Blutonium, you may hear a ticking noise. This is likely a geiger counter, meaning that Blutonium is radioactive.
Blutonium can be thrown, and will create a devestating explosion upon impact, killing anyone who is directly hit. This can be used to kill enemies, although it can also result in a suicide if you're not careful.
When using the Turret Buddy equipment, it will use the weapon you are currently holding when you deploy it. This means that you may want to consider what to hold at the time of deployment. Different weapons have different ranges. It also works with Health and The Juice weapons, allowing you to buff your teammates in another way.
The Turret also takes about half a second to 'wake up', and can be instantly destroyed with a melee attacking.
While Tesla may at first seem inferior to Slug due to the lesser damage, remember that it does not just arc between enemies. It arcs from its point of impact to nearby enemies. This means that Tesla weapons can be nearly impossible to dodge. It also means that you can hit enemies behind cover.
Tesla weapons do extra damage to shields, while Pyro weapons can't set shielded enemies alight.
While it is to be expected that Pyro weapons do their damage over time, someone who is on fire will take extra damage. As such, a good way to use Pyro weapons is to ignite an enemy and then swap to another weapon.
If you happen to be on fire, rolling will decrease your burn time, potentially saving your life.
Being buffed by The Juice will increase your damage, reload speed and move speed, as well as your jump height (credit goes to Rahonejm for reminding me about the jump height).
Health weapons can be used to overheal your teammates, much like the Medic in Team Fortress 2.
Healing yourself with your own Health weapon, such as a Health Launcher, won't heal you as much as a teammate would be healed. You can also not be overhealed by your own weapons. You can, however, be Juiced.
Healing teammates will also heal you, meaning that if you need to be healed, heal your teammates.
Taunting while capturing the point in Blitz will result in an increased capture rate.
Killing an enemy with the Hammer in the Jackhammer mode will result in increased points when you capture the Hammer. As such, it may be worth killing enemies rather than ignoring them.
The Hammer is an instant kill to anyone it hits, but it only has five swings. Make sure to use them wisely.
The Hammer itself appears to be used to power mining equipment. In the Fissure map, when captured, the mining machine that the Hammer is housed in will start up.
Rockets can be destroyed either by shooting them, hitting them with other rockets, or even meleeing them.
The Shield equipment appears to be generated from a small futuristic looking watch device worn on the wrist.
EOR Employee Gump has his own unique pants.
Courtesy of Wilcol's guide on Steam:
Jumping immediately after doing a roll will result in a higher than normal jump. Combine this with rocket boots to reach high locations.
Jumping at the top of a ramp will allow you to jump higher than normal.
The Blutonium that is gathered in the Extraction gamemode can be shot. After a brief delay, it will explode, damaging anyone nearby. This can be used tactically.
Carrying Blutonium as the Gatherer will increase your movement speed. If you are fleeing from the other team, holding a piece can help you get away.
When holding Blutonium, you may hear a ticking noise. This is likely a geiger counter, meaning that Blutonium is radioactive.
Blutonium can be thrown, and will create a devestating explosion upon impact, killing anyone who is directly hit. This can be used to kill enemies, although it can also result in a suicide if you're not careful.
When using the Turret Buddy equipment, it will use the weapon you are currently holding when you deploy it. This means that you may want to consider what to hold at the time of deployment. Different weapons have different ranges. It also works with Health and The Juice weapons, allowing you to buff your teammates in another way.
The Turret also takes about half a second to 'wake up', and can be instantly destroyed with a melee attacking.
While Tesla may at first seem inferior to Slug due to the lesser damage, remember that it does not just arc between enemies. It arcs from its point of impact to nearby enemies. This means that Tesla weapons can be nearly impossible to dodge. It also means that you can hit enemies behind cover.
Tesla weapons do extra damage to shields, while Pyro weapons can't set shielded enemies alight.
While it is to be expected that Pyro weapons do their damage over time, someone who is on fire will take extra damage. As such, a good way to use Pyro weapons is to ignite an enemy and then swap to another weapon.
If you happen to be on fire, rolling will decrease your burn time, potentially saving your life.
Being buffed by The Juice will increase your damage, reload speed and move speed, as well as your jump height (credit goes to Rahonejm for reminding me about the jump height).
Health weapons can be used to overheal your teammates, much like the Medic in Team Fortress 2.
Healing yourself with your own Health weapon, such as a Health Launcher, won't heal you as much as a teammate would be healed. You can also not be overhealed by your own weapons. You can, however, be Juiced.
Healing teammates will also heal you, meaning that if you need to be healed, heal your teammates.
Taunting while capturing the point in Blitz will result in an increased capture rate.
Killing an enemy with the Hammer in the Jackhammer mode will result in increased points when you capture the Hammer. As such, it may be worth killing enemies rather than ignoring them.
The Hammer is an instant kill to anyone it hits, but it only has five swings. Make sure to use them wisely.
The Hammer itself appears to be used to power mining equipment. In the Fissure map, when captured, the mining machine that the Hammer is housed in will start up.
Rockets can be destroyed either by shooting them, hitting them with other rockets, or even meleeing them.
The Shield equipment appears to be generated from a small futuristic looking watch device worn on the wrist.
EOR Employee Gump has his own unique pants.
BrandonBandicoot- Community Manager
- Posts : 5381
Reputation : 7
Join date : 2011-11-06
Age : 30
Location : Hempstead N.Y.
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