The Witcher 3: Wild Hunt
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PT-Desu
Vanellope Von Schweetz
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The Witcher 3: Wild Hunt
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle
http://www.neogaf.com/forum/showthread.php?t=511690
Teaser.
Developer: CD Projekt RED
Release Date: 2014
Genre: Action role-playing, hack and slash
Platforms: PC, PS4, Xbox One
"The Witcher 3 will be the "final episode" of Geralt of Rivia's story, according to developer CD Projekt Red. Following The Witcher 3's announcement, Studio head Adam Bakowski stated "People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note."
The press release for Wild Hunt's announcement emphasizes this, stating this will be players' "last chance" to experience the series. Following The Witcher 3, presumably, is CD Projekt's other title, Cyberpunk 2077.
"Our team had to make significant design changes and our tech had to be rebuilt," Badowski says of his role-playing sequel. "But we believe that this will lead to a completely new level of non-linearity and a whole new, richer gaming experience...Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined."
Last edited by Vanellope Von Schweetz on Wed Jun 26, 2013 5:18 am; edited 1 time in total
Vanellope Von Schweetz- Silver Member
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Re: The Witcher 3: Wild Hunt
I'm gonna plough so many wenches.
My PC isn't ready though, but i still have plenty of time.
I can run Witcher 2 without a problem now that i think of it
Re: The Witcher 3: Wild Hunt
Last edited by Undies on Wed Feb 06, 2013 9:01 am; edited 1 time in total
Vanellope Von Schweetz- Silver Member
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Re: The Witcher 3: Wild Hunt
My body is ready. My PC is probably not.
Cosbuster- Member
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Re: The Witcher 3: Wild Hunt
Hmm...I can see them just fine. Give me a sec.
Edit: Can you see them now, PT?
Edit: Can you see them now, PT?
Vanellope Von Schweetz- Silver Member
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Re: The Witcher 3: Wild Hunt
No one saw that coming...
Vanellope Von Schweetz- Silver Member
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Re: The Witcher 3: Wild Hunt
(Witcher related)
It's here, Witcher 2 Combat Rebalance Mod
you need an account there to download it but it's worth it, future mods will probably go there for W2 the coming W3 and probably their next game.
no need to verify the account either, takes less than 5 seconds
Vanellope Von Schweetz- Silver Member
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Re: The Witcher 3: Wild Hunt
Witcher 3, you so sexy.
Hollow- Contributor
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Re: The Witcher 3: Wild Hunt
So hype.
All hail Emperor Tywin.
All hail Emperor Tywin.
TopgunUK- Platinum Member
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Re: The Witcher 3: Wild Hunt
Instantly recognized Charles Dance's voice.
Hollow- Contributor
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Revy- Gold Member
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Location : ~I love you always forever Near and far, closer together Everywhere, I will be with you Everything, I will do for you~
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