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PS4 DOMINATION

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Post by Guest Mon Mar 04, 2013 5:55 pm

can't wait for E3
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Post by Guest Wed Mar 27, 2013 6:35 am



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Post by Guest Thu Mar 28, 2013 2:04 am

New PS4 hardware, controller, PS Eye, UI details from Sony’s GDC presentation

Sony is currently hosting a presentation at the Game Developers Conference to cover new aspects about the PlayStation 4. Among the topics discussed include the system’s hardware, controller, Remote Play, and UI. Speaking of UI, Sony confirmed that the PSN friend limit has been raised – something that will likely please PS3 owners.

IGN’s Greg Miller is on-hand for the event and has been live-tweeting tidbits from the presentation. We’ve gathered up what’s been shared below.

- Targeted to be the “central device in the living room”
- “Core gamers are our primary audience
- PS4 build around them, salable to the outsiders
- 5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
- PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
- PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
- “GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
- PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
- Will come with “very large hard drive in every console”
- PS4 Dev Environment – Windows 7-bit, tools are fully integrated into Visual Studio 2010 and 2012
- “Debug your PS4 code as you would your PC code”
- PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
- Speaker, headset hack and “extension port” on the PS4 controller
- PS4 controller buttons are going back to digital over analog because no one used it on PS3
- PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
- PS4 controller: 1920×900 resolution on the analog touchpad
- PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)
- PS4 will charge controllers when it’s off. Unlike the PS3.
- PS4 controller light bar can be used for muzzle flashes, health bars, etc
- “The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras – 1280×800, 12 bits/pixel, 60Hz
- Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.
- Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side
- The above is what devs could do (not mandatory)
- Video example shown of PS4 combining the camera and the controller. “AR Menu”
- Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet
- 2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier
- UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.
- Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
- PSN friend limit raised
- PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.
- All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.
- PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.

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Post by Destructo Thu Mar 28, 2013 2:16 am

can it play my animes, though?
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Post by Guest Thu Mar 28, 2013 2:21 am

Destructo wrote:can it play my animes, though?

idolm@ster ??? hah no only good ones
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Post by Albatross Fri Mar 29, 2013 12:06 am

They just announced ABP Vendetta, a community based FPS based on ABP exclusively for PS4 (That is if the kickstarter for the PC version goes through)
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Post by Guest Fri Mar 29, 2013 12:11 am

Albatross wrote:They just announced ABP Vendetta, a community based FPS based on ABP exclusively for PS4 (That is if the kickstarter for the PC version goes through)

nice, hope it's good
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Post by Albatross Sat Mar 30, 2013 2:28 am

http://gematsu.com/2013/03/mark-cerny-and-yu-suzuki-talking-shenmue-iii-strategy

Shenmue could possibly be in the works.
Based Mark Cerny

Unreal Engine 4 Tech Demo


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Post by Guest Sat Mar 30, 2013 2:57 am

Dat demo

UT4 on PS4 with even more mods than what ut3 had on PS3 would be cool
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Post by Rex Sat Mar 30, 2013 6:38 am

Albatross wrote:http://gematsu.com/2013/03/mark-cerny-and-yu-suzuki-talking-shenmue-iii-strategy

Shenmue could possibly be in the works.
Based Mark Cerny

Unreal Engine 4 Tech Demo



Destructable environments? yes please.
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Post by Albatross Sat Mar 30, 2013 11:30 pm


Second Trailer, showing off other areas.
It's an indie game, so the graphics are really good for them.
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Post by Guest Sun Mar 31, 2013 1:44 am

PCs will always have the advantage...however PCs are not meant for games.

They're meant for porn. Silly children.
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Post by Guest Sun Mar 31, 2013 6:18 am

thread should be

PlayStation Domination Continuation
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Post by Albatross Mon Apr 01, 2013 12:34 am

Too bad it didn't dominated with PS3.
So no.
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Post by Guest Mon Apr 01, 2013 12:44 am

PlayStation Domination RE-Continuation

there fixed
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Post by Guest Tue Apr 02, 2013 5:59 am

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Post by Guest Thu Apr 04, 2013 7:42 am

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Post by PT-Desu Thu Apr 04, 2013 8:15 am

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Post by Albatross Wed Apr 10, 2013 8:18 am

Dork Souls 2 gameplay tomorrow
THE POWER OF THE PS4
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Post by Guest Thu Apr 11, 2013 6:26 am

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Post by Guest Fri Apr 26, 2013 4:12 am

Metro: Last Light Confirmed For PS4, SDK May Get Released, Five DLCs Planned

Metro: Last Light has gone Gold, and it seems that 4A Games and Deep Silver have big plans for this new Metro game. According to an interview with the Ukrainian tech website itcchannel, Metro: Last Light will be coming to PS4 and a multiplayer game based on Metro: Last Light will be released as a separate title.
According to 4A Games, an SDK for Metro: Last Light may get released. This will be amazing – in case it happens – as it will bring lots of mods to this new Metro title, something that a lot of our readers have been asking for.
4A Games also confirmed that Metro: Last Light will receive five DLCs. Naturally, it is said that development in these DLCs started after the completion of the base game. These five DLCs will be different story missions from the point of view of other characters.
As we said earlier, the multiplayer mode of Metro: Last Light will be released as a separate game. It is said that Deep Silver and 4A Games plan to release this standalone MP game at least half a year after the release of Metro: Last Light.
4A Games also hinted at a Season Pass, though it has not confirmed it yet.
You can view the complete interview below. Kudos to Metro: Last Light’s forum member ‘Komodo Saurian’ for translating some parts from it.
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Post by Albatross Tue Apr 30, 2013 12:32 am

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Post by Guest Tue Apr 30, 2013 2:54 am

Speculation: Ubisoft Gives Playstation 4 Release Window?

According to a press release sent today detailing the release date of Watch_Dogs, it also states that it will also be available for the Playstation 4 launch:

Watch_Dogs™, will be available in North America on November 19 for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, the WiiU™ system from Nintendo and Windows PC, as well as at the launch of the PlayStation®4 from Sony Computer Entertainment Inc. (SCE). The game is also planned for other next generation consoles.

The game will go “gold” around October, as they usually do a month before a release date, and it has been stated it will be a launch title for the PS4 a month ago, so the game won’t be finished any earlier for a PS4 launch.
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Post by Guest Tue May 07, 2013 6:20 am

PS4 DOMINATION - Page 3 ITxQ7Y4ExeNe1
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