Project G

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Re: Project G

Post by LastBlues on Sun Aug 26, 2012 5:07 am



tried to animate,

file sizes getting ridiculous, had to keep it at 480p, sorry D:

wish youtube didn't suck so much with uploading oh well.

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Re: Project G

Post by Destructo on Sun Aug 26, 2012 6:01 am

Video is private. D:

And you can always play some dubstep. Everyone likes dubstep. :3
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https://www.youtube.com/channel/UCdWHEtQKVLq06D7NtHk6GkA

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Re: Project G

Post by LastBlues on Sun Aug 26, 2012 6:05 am

try now, video is unlisted.

and this is just a sample...i'm planning a fully choreographed shit. Which requires more modelling of characters and environments which = fml.

gonna use dream on by aerosmith lol

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Re: Project G

Post by MikuHatsune on Thu Aug 30, 2012 12:39 am

looks good bloos........................... for a nub :3c

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Re: Project G

Post by LastBlues on Thu Aug 30, 2012 2:39 pm

thanks that makes me feel way better -_-;;;

but thx.

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Re: Project G

Post by LastBlues on Tue Oct 30, 2012 4:09 pm

bump.

came up with a title.

it's corny.

:D

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Re: Project G

Post by ZappaBappa on Sun Nov 25, 2012 6:50 am

Can lightwave import .BVH animations? I've been making animations for years now with poser. If you're still working on this. i wouldn't mind making some stuff for it! Models look great!
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Re: Project G

Post by LastBlues on Fri Mar 08, 2013 5:18 pm




update after awol

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Re: Project G

Post by LOOK-INTO-MY-EYES on Sat Mar 30, 2013 7:10 am

Looks good for noob-ish attempt, keep it up.
But I suggest before creating a rooster of 20 mechs, try creating 1, but insanely detailed one, bolts and all; more edgy/layered/fully textured. Sure, it's great to rinse and repeat to master something, but always try tackling things beyond reach...Go all Saiyan on it, get your ass handed to you only to rise stronger :D

Overall, great potential.

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Re: Project G

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