PS4 DOMINATION

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Re: PS4 DOMINATION

Post by Destructo on Wed Jul 31, 2013 9:21 pm

naw
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Re: PS4 DOMINATION

Post by Guest on Fri Aug 30, 2013 6:39 pm

Bound by Flame — Confirmed for PlayStation 4, Screens

Bound by Flame, the new RPG from Spiders studios, was recently unveiled to the international press at GamesCom in Cologne, and is set for release on PC and consoles in early 2014. Previously announced for PC, Xbox 360 and Playstation 3, we can now officially confirm that the game will also be released on PlayStation 4.  Meanwhile, you can view the latest game screenshots featuring one of the playable characters in Bound by Flame.

Details
Bound by Flame lets you play a mercenary possessed by a flame demon. As a victim of this demonic influence, players will have to choose between the powers offered by their host, or to keep their humanity, developing heroic talents instead. Dangers and enemies, becoming more terrifying and fearsome in battle, will be temptations to acquire more power by giving up part of the hero’s soul to the demon. Progression of the demonic influence will be reflected by the transformation of the hero’s body.

Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience, adding important replayability to the game. Real-time battles are impressive and dynamic. If the player begins the game knowing only the basics of combat, fire magic and assassination, he will be able to specialize by unlocking and improving many skills and powers through 3 different skill trees.

Bound by Flame lets the players customize their character. During the creation of their hero, players will be able to choose their gender and facial characteristics. This will of course have an influence on the demon’s appearance. Bound by Flame also includes a crafting system, allowing players to create and improve equipment, including their armor and weapons. Several companions will join the player during his quest, and will, depending on the player’s actions, develop friendship, romance or rivalry.

Finally, the bestiary of Bound by Flame is rich and spectacular. Players will get to fight many impressive creatures: shadow dragons, liches, undead, ice creatures… epic confrontations abound. Which path will the players take? Will they lust after the demon’s power and magic to annihilate their foes, or will they favor their combat skills and their bravery?
Spoiler:













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Re: PS4 DOMINATION

Post by Guest on Mon Sep 09, 2013 8:56 pm


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Re: PS4 DOMINATION

Post by Guest on Tue Sep 10, 2013 9:30 am






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Re: PS4 DOMINATION

Post by Albatross on Thu Sep 19, 2013 8:49 am

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Re: PS4 DOMINATION

Post by Hollow on Fri Sep 20, 2013 2:52 pm

http://www.eurogamer.net/articles/2013-09-20-sony-expects-to-recoup-playstation-4-hardware-loss-at-launch

And people were saying the PS4 was cheaper to make than what they were being sold for.
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Re: PS4 DOMINATION

Post by Guest on Fri Sep 20, 2013 9:14 pm

Tetsuya Nomura Details Final Fantasy XV, and How the PS4′s Memory Turned Impossible into Possible

Today Sony Computer Entertainment Japan and Asia released a new video interview of the series “Conversations with the Creators”, and this time around the protagonist of the interview is Final Fantasy XV‘s director Tetsuya Nomura.

Nomura-san had a lot to say about the game’s systems, the tech it’s based on, its story and themes, and the synergy with the PS4. Below you can read a summary of the points he makes in the interview. At the bottom of the post you can find the video itself.

Final Fantasy XV is the first numbered Final Fantasy to be an action RPG. Since when Final Fantasy became 3D, Square Enix made heavy use of prerendered cutscenes, but the hardware has changed, so what was previously prerendered now can be displayed in real time. So even in a quite cinematic scene you’ll be able to control the character.
An example of that is the scene of the E3 trailer where Noctis is fighting and flying in the city and leviathan is rampaging causing a massive wave. Before that would have been prerendered, but this time it’s in real time and playable.
The concept is to make battles as seamless as possible while switching between actions. Each character is very unique and they work together taking advantage of their unique abilities. Even those interactions are rendered in real time instead of prerendered.
The scene in which Prompto covers Noctis is also in real time. Since the game is now action based, the focus of the battle is to give a sense of speed and to make the enemy act as much as possible. Enemies and allies move around, the battle situation changes rapidly, and there’s a sense of realism. Nomura-san thinks that’s where Final Fantasy XV differs from previous Final Fantasy games.
FFXV is similar to previous games of the series in the visualization of numerical values on the screen, like HP, or in the fact that when an ally or an enemy receives an attack, damage is displayed as numbers. Even if now the point is the flow of battle, the team has kept those elements or people would feel that it’s not Final Fantasy. Both action and numbers are present, and there are probably no other action games where these two coexist.
The story inherited the foundation of the world of Final Fantasy XIII and Type Zero, and is rooted in the mythology of Fabula Nova Crystallis. That said, the world itself is different and original. It has a more modern feel. The story is simple: about heroes that go to recover the crystal stolen by the enemy, but it mixes with the relationships between characters to create a plot appropriate to Final Fantasy.
Since the theme of the game is “a fantasy based in reality”, the concept of the world is similar to the real world, but it’s a big point of FFXV that a fantasy develops in that world. Realizing the power of that concept before the coming of the PS4 was difficult.
From a developer’s point of view, what’s most important in the hardware is memory. The more memory you have, the more the impossible becomes possible.
The more your data can be resident in the memory, the more you reduce the frequency of reading from the disk in the game and making large worlds becomes possible. Rendering many things in real time really depends on the large size of the memory. In addition to that, since there are so many characters in motion during battles, and so many different weapons that can be permanently loaded, the affinity between FFXV and PS4 is quite good.
After the E3 presentation in which the Behemoth appeared on the scene, Nomura-san had a talk with his staff. He felt that the expression of characters were great, but not so much these of monsters, so he wants to focus on improving the facial expressions of the monsters as well in the future.
Nomura-san wants to think about some use for mobile devices since the PS4 can work with them, considering that in this day and age it’s difficult to sit still in front of a screen for a long time. He wants to give players a way to interact with the world of Final Fantasy XV even when going outside.
He knows that the time passed since the announcement of Versus XIII is considerable, and that the expectations of everyone are high. The staff will work hard to live up to those expectations.




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Re: PS4 DOMINATION

Post by Albatross on Sat Sep 21, 2013 9:42 pm

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Re: PS4 DOMINATION

Post by saintcross on Sun Nov 17, 2013 8:33 pm

PS4 sells 1 million units within 24 hours

So fastest selling console ever?
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Re: PS4 DOMINATION

Post by IeptBarakat on Sun Nov 17, 2013 10:17 pm

saintcross wrote:PS4 sells 1 million units within 24 hours

So fastest selling console ever?
Until the Xbone!
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Re: PS4 DOMINATION

Post by Kiko on Mon Nov 18, 2013 12:46 am

It's pretty much completely sold out in my state, that's for sure.

So it's just a matter of how many consoles Sony shipped out I guess lol
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Re: PS4 DOMINATION

Post by Albatross on Mon Nov 18, 2013 2:00 am

PS2 V2
Here we go.
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Re: PS4 DOMINATION

Post by Hollow on Mon Nov 18, 2013 2:13 am

Greatness Awaits.
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Re: PS4 DOMINATION

Post by Guest on Tue Nov 19, 2013 8:00 am


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Re: PS4 DOMINATION

Post by Guest on Sat Nov 23, 2013 1:33 am


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Re: PS4 DOMINATION

Post by Guest on Sun Dec 08, 2013 8:08 am




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Re: PS4 DOMINATION

Post by Guest on Fri Jan 24, 2014 10:13 pm






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Re: PS4 DOMINATION

Post by Guest on Sat Aug 16, 2014 4:42 am


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Re: PS4 DOMINATION

Post by Destructo on Sat Aug 16, 2014 5:43 am

The way that article was written, it makes it sound like the author of the article took a quote from 2008 about a guy who doesn't even work for MS anymore about a sales benchmark and is applying it to recent news about the ps4. Or maybe that's what the guy actually did?

this is a pretty weak article, evo. :/
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Re: PS4 DOMINATION

Post by Guest on Sat Aug 16, 2014 6:14 am

the quote has been used on neogaf, gamespot and vgchartz forums

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Re: PS4 DOMINATION

Post by Destructo on Sat Aug 16, 2014 7:10 am

that makes it even worse lol

We should be digging up all the old quotes from what execs said 6 years ago and apply them to current times now.
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Re: PS4 DOMINATION

Post by Guest on Sat Aug 16, 2014 7:18 am

Destructo wrote:that makes it even worse lol

We should be digging up all the old quotes from what execs said 6 years ago and apply them to current times now.

yep

so their fanbase can eat humble pie  Asmile 

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Re: PS4 DOMINATION

Post by Destructo on Sat Aug 16, 2014 7:22 am

fanboys are weird, evo. very weird people
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Re: PS4 DOMINATION

Post by Guest on Sat Aug 16, 2014 8:04 am

Destructo wrote:fanboys are weird, evo. very weird people

yh

you should lurk system wars

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Re: PS4 DOMINATION

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